Sid Meier’s Civilization: Revolution 2: Review

A crushing pace, a small map and ridiculous situations with the development of technology among individual nations – in essence, this is a brief retelling of the main features Sid Meier’s Civilization: Revolution 2. Even the most devoted fans of the long-running series have questions about certain gameplay moments. Beginners may find themselves completely confused. The most important thing now is to find out whether this game can capture with the same force as all the other games in the series did.

The format required sacrifices

Civilization: Revolution 2 stands out https://pushbetcasino.co.uk/ from the “big” games in the series due to its special game design decisions, some of which are controversial. Let’s start with a small world map. The inevitability of close proximity to other countries makes itself felt very soon. You have just begun to develop your wards, build the first cities and train warriors, when three turns after the start of the session your neighbors are already visiting you, wanting to enslave the developing state. This, by the way, leads to the second significant disadvantage – the limited artificial intelligence of the virtual opponent.

If respected gentlemen from neighboring Beijing suddenly want to become conquerors and want to receive a small monetary reward in exchange for a temporary truce, you can always send them to hell. The war, of course, will begin, but it will take place at an extremely sluggish pace – you, most likely, simply will not notice it. But when the player wants to enter into conflict with his neighbors, a stronger opponent will often offer you a quick truce. Imagine: strong enemy troops do not give the player’s army a single chance, but the first one still offers friendship after two turns.

“Chopped” and worthless diplomacy in Civilization: Revolution 2 will disappoint all lovers of complex conversations. You can declare war, ask for money or arrange a technology exchange. And that’s all, yeah. There is also no banal request for soldiers to pass through the territory of another state. If a “unit” lands on someone else’s square, then this is immediately perceived as an attempt at a treacherous invasion.

Unfortunately, not all negative aspects associated with the game were listed above. The most offensive thing is the total imbalance in technology and the lack of “pumping” of individual “units”. Imagine: mounted knights armed with swords are capable of repelling some musketeers and even airplanes for quite a long time. And a detachment of archers left abandoned in the far corner of the map can peacefully bide its time for several hundred years while submarines and commandos equipped with the latest technology take part in the battles for democracy.

But we should also not forget that we are dealing with a project for mobile platforms – accordingly, there is less demand for it. Another circumstance largely justifies the existence of a portable “Civilization”. You see, it’s very fun to play. Total simplification did not work Revolution 2 for the benefit. But it remains a very exciting game, with which time flies completely unnoticed.

Pros: addictive gameplay Civilization present here; the transience of games compared to computer games in the series will appeal to tablet owners.
Cons: terrible balance; lack of development of “units”; unconvincing artificial intelligence; small cards; "cut" diplomacy.

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